Wednesday, March 8, 2017
Theory Into Practice
FINALLY: Practical stuff for the game. What can you do in the Tower?
Well, the best way for a place to communicate in a game is through gameplay. Wrong way: resurrect Ormenos and he says, "Ha! You fell into my trap! You see, it was I who reconstructed the Tower of Wisdom! First I had to understand how the Glyphs were first authored..."
Right way: You learn by interacting with the tower. Three basic methods:
Observation of latent phenomena (dead body on floor, journal, fresco, etc.)
Being acted upon by the environment (getting attacked, closing off of paths/doors, one way direct communication about present situation)
Interaction (encounter, puzzle solve, using something).
Here is what could happen:
Eidos observes an item/situation/environment
Eidos is attacked
Eidos interacts with an item/situation/environment
Eidos meets an NPC
Eidos gets a new Glyph
All of these can interact further with collected Glyphs and experiences. Let's get more specific.
Eidos watches someone learn a Glyph (unlikely)
Eidos sees some folk left behind by Ormenos (likely)
Eidos sees evidence of ViraVan (likely)
Eidos interacts with an NPC
>Ormenos minon
>Survivor
Eidos makes a Glyph
Eidos makes a crystal
Eidos projects a soul into a body
Eidos sacrifies herself and something happens
>Eidos becomes Ormenos
>Ormenos is filtered out of her mind and is reanimated)
As far as previous experiences, there are a few that exist as well as a few that could be created in Ur'Ruk which might be pertinent.
Mention of boys that pray near the Tower for favor.
Merchant that sells a page from Torma's journal where he explains stuff.
Mention of strange goings on in the temple to this day.
Ormenos sympathizers
Guy who says that if you have Ormenos inside you, you should go sacrifice yourself.
Ok, let's put something together! The whole place is a school/place of trail
Entry: Setting the scene. Observing the environment.
Chamber 1: Physical sacrifice. Jump in the tub and enter Da'at.
Chamber 2: See abominations and get attacked. Need of Luin to get passed this place. Drink from the water and awareness is augmented.
Chamber 3: Purification/corruption of physical. Need of either Glyph to get passed this place.
Chamber 4: Command of the physical. Need Glyph of Command or knowledge to get through.
Chamber 5: See place where crystals are fashioned and bound.
>See that Ormenos bound people to these tables literally?
>Spiders spin the crystals?
>Crystals are frozen fire. Fire needs to be created. So, it would seem as though crystals are sacrificed people.
>Maybe you have to go through the process multiple times.
Chamber 6: Command of the spiritual. Need Glyph of Occult to get through.
Chamber 7: Resurrection/destruction of the spiritual
Da'at: A virtual space. Here the player is questioned. If passes, moves on to 8 or 9.
>Could be questioned, however and other possibility is that Ormenos is separated out. Here, the player has to contend with him. What does this mean? Should likely be a conflict of something. What do you need to beat him?
Chamber 8: A virtual space. Here you get the Glyph of Discipline. If you already have it, get Occult. If you have that, move to 10.
Chamber 9: A virtual space. Here you get the Glyph of Awareness. If you already have it, move to 10.
Chamber 10: Creation of Immortal body
OK, it looks to me as if there has to be a bit of a separation here. A physical space and a mental space. Basically, Glyph learning and all that happens in the Graylands. You can also explore a physical space and see the mutants, crystals and crystal creations.
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